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Technical Artist, Synthetic Data
Technical Artist, Synthetic Data-January 2024
Burlingame
Jan 25, 2025
ABOUT META
We’re building a team as diverse as the communities and billions of people we serve every day. Our teammates don’t need to conform here. Lived experiences are an asset, and we value your unique perspe
10,000+ employees
Social Media, Technology
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About Technical Artist, Synthetic Data

  Summary:

  Meta is looking for a technical artist to assist with building of 3D simulations of people, places, and things for computer vision ML synthetic data. Our simulations provide data to power ML capabilities for Meta’s VR and AR devices, such as the recently announced Quest 3. The team works on cutting edge rendering and simulation features running at scale. We are looking for candidates who share a passion for tackling complexity and working in a multidisciplinary org.

  Required Skills:

  Technical Artist, Synthetic Data Responsibilities:

  Partner closely with technical art and engineering teams to define and develop content in modern real-time environments

  Quickly solve issues with your cross-functional leads

  Create programmatic and highly parameterized simulations which emulate reality in real-time game engine

  Work with ML engineers to define new techniques for scalable and realistic simulation

  Work closely with data partner teams to translate ML model training results into actionable improvements in synthetic data simulation

  Minimum Qualifications:

  Minimum Qualifications:

  Production real time game engine experience such as Unreal Engine or Unity

  Experience in programming languages such as C#, Python, C++

  Experience in 3D content packages such as Maya, Blender, 3DSMax

  5+ years of experience working in game development, film, or tech industries operating as a Technical Artist

  Experience authoring physically based shaders & materials

  Experience with highly accurate lighting models such as ray tracing or path tracing

  Experience creating tools and pipelines for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.

  Preferred Qualifications:

  Preferred Qualifications:

  Experience with procedural art packages such as Houdini

  Experience with ML content generation algorithms such as GANs or NeRFs

  Creativity, communication skills and experience in problem solving

  Expert in communication skills & communication across teams including engineers and artists

  Experience to work independently and manage one’s time

  Familiarity with game profiling and optimization techniques

  Attention to detail, interest and the experience to master new applications and technologies quickly

  Public Compensation:

  $130,000/year to $180,000/year + bonus + equity + benefits

  Industry: Internet

  Equal Opportunity:

  Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

  Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

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