Description
This Job is mainly responsible for the architecture design and implementation of graphics software on embedded systems, including GPU middleware, drivers, and virtualization. The goal is to build an advanced, high-performance graphics software system that can be easily adapted to various hardware platforms.
The responsibilities of a graphics software engineer.
Develop new features of graphics and display system engines to extend existing internal frameworks, particularly for automotive products. This includes developing and optimizing EGL, opengl libraries, window management systems, and corresponding kernel drivers.
Participate in the design and development of GPU software virtualization solutions and coordinate with Hypervisor operating system providers to complete implementation of the solutions.
Participate in defining the API between OS and platform in the field of graphics software.
Guide and assist SoC vendors to complete the launch of graphics software stacks on specific platforms
Responsible for analysis and resolution of key issues in the field of graphics
As a graphics expert, able to guide other team members in software design and problem solving
We are open to hiring candidates to work out of one of the following locations:
Beijing, 11, CHN | Shanghai, 31, CHN | Shenzhen, 44, CHN
Basic Qualifications
5+ years of non-internship professional software development experience
4+ years of programming with at least one software programming language experience
4+ years of leading design or architecture (design patterns, reliability and scaling) of new and existing systems experience
Experience as a mentor, tech lead or leading an engineering team
Has GPU software development experience and is proficient in EGL, OpenGL, and OpenGLES.
Proficient in the DRM driver architecture of Linux display subsystem.
Preferred Qualifications
5+ years of full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations experience
Bachelor's degree in computer science or equivalent
Familiar with Weston, experience in Wayland protocol development is preferred.
GPU shader language development experience is preferred.
Experience in Virtio development is preferred, especially virtio-GPU.