Summary:
The Meta Reality Labs Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today.The focus of our team is on computer graphics with primary research on the efficient synthesis of high-quality images for AR/VR systems. Our current research areas include custom graphics hardware, rendering algorithms for AR/VR, such as ray casting and machine learning based image synthesis, and differentiable & inverse rendering.For this internship, we are looking for Ph.D. students to investigate various core research problems for physics-based differentiable rendering and inverse rendering, aiming to improve the quality & performance of real object/lighting/scene reconstruction & digitization and enable various high-quality novel AR/VR experiences based on it.Meta Reality Labs offers internships ranging from twelve (12) to sixteen (16), or twenty-four (24) week periods. We encourage submitting papers to high-ranked computer graphics conferences and journals based on the results of the internship.
Required Skills:
Research Intern - Hardware Graphics Responsibilities:
Explore low power hardware architectures for graphics rendering in AR/VR devices
Explore and evaluate hardware architectures for state-of-the-art graphics rendering algorithms
Use performance models to demonstrate the trade-offs between different architectures and rendering algorithms
Collaborate with cross-disciplinary research teams, communicate research progress and final results
Minimum Qualifications:
Minimum Qualifications:
3+ years of experience in C/C++
2+ years of research experience in computer architecture, GPUs, cache and memory subsystems
2+ years of experience in performance modeling/simulations.
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as publications
Currently has, or is in the process of obtaining, a PhD degree in the field of Computer Architecture, Computer Graphics, Machine Learning, or related field.
Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Preferred Qualifications:
Preferred Qualifications:
2+ years of experience in graphics hardware pipeline architectures
Knowledgeable about GPU hardware occlusion algorithms, subpixel rendering algorithms, texture filtering algorithms, pixel blending algorithm
First authored publications at leading workshops or conferences such as ISCA, ASPLOS, MICRO, HPCA, ACM SIGGRAPH, HPG, I3D etc
Interpersonal experience: cross-group and cross-culture collaboration
Intent to return to a degree-program after the completion of the internship/co-op
Public Compensation:
$7,313/month to $11,333/month + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].