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Pixel System Architect Lead, Graphics
Pixel System Architect Lead, Graphics-November 2024
San Diego
Nov 28, 2024
ABOUT GOOGLE
Our mission is to organize the world’s information and make it universally accessible and useful.
10,000+ employees
Technology
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About Pixel System Architect Lead, Graphics

  Minimum qualifications:

  Bachelor's degree in Electrical Engineering or equivalent practical experience.

  5 years of experience in one or more areas in general-purpose compute, graphics, or multimedia pipelines.

  5 years of experience with mobile phones or embedded hardware systems.

  Preferred qualifications: Experience working cross-functionally to drive system architecture activities for consumer electronics devices.

  Experience in one or more areas in Graphics Rendering, GPU IP, graphics software infrastructure, and GPU machine learning compute. Experience working from use cases to drive architecture and component definition. Ability to profile systems, identify performance bottlenecks, and drive optimizations of system resources including battery life, thermals, and power delivery.

  About the job

  Our computational challenges are so big, complex and unique we can't just purchase off-the-shelf hardware, we've got to make it ourselves. Your team designs and builds the hardware, software and networking technologies that power all of Google's services. As a Hardware Engineer, you design and build the systems that are the heart of the world's largest and most powerful computing infrastructure. You develop from the lowest levels of circuit design to large system design and see those systems all the way through to high volume manufacturing. Your work has the potential to shape the machinery that goes into our cutting-edge data centers affecting millions of Google users.

  The Pixel System Architecture team is responsible for defining the next-gen Systems for Pixel devices from concept to volume production to post deployment.

  As a Pixel System Architect lead for graphics, you will work cross-functionally with Hardware, Software, and Silicon teams to ensure trade-off decisions are made in the best interest of the user by taking a system view. You will assume architecture ownership of graphics and gaming use cases. You will establish system-level models and methodologies to help drive projections to make data-driven systems and component decisions. You will work cross-functionally with SoC, IP, and software engineering teams to drive optimizations, track projections to fix issues, and enable Pixel leadership in this domain.

  Google's mission is to organize the world's information and make it universally accessible and useful. Our Devices & Services team combines the best of Google AI, Software, and Hardware to create radically helpful experiences for users. We research, design, and develop new technologies and hardware to make our user's interaction with computing faster, seamless, and more powerful. Whether finding new ways to capture and sense the world around us, advancing form factors, or improving interaction methods, the Devices & Services team is making people's lives better through technology.

  The US base salary range for this full-time position is $166,000-$254,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

  Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google .

  Responsibilities

  Manage ownership of Graphics and gaming use cases to optimize user experience and performance while accounting for system constraints like battery life, thermals, and power delivery.

  Propose and drive architecture investigations for optimization features across hardware and software.

  Establish system-level models and methodologies to drive projections in the Product Development process.

  Document system architecture specifications that establish how user experiences are delivered by the underlying systems and components.

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