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Technical Artist (All Levels)
Technical Artist (All Levels)-April 2024
Oakville
Apr 23, 2025
ABOUT ROCKSTAR GAMES
At Rockstar Games, we create world-class entertainment experiences.
5,001 - 10,000 employees
Entertainment & Gaming
VIEW COMPANY PROFILE >>
About Technical Artist (All Levels)

  At Rockstar Games, we create world-class entertainment experiences.

  A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

  Rockstar Toronto is looking for a passionate and talented Technical Artist to help develop and support our titles.

  This is a full-time permanent position based out of Rockstar’s unique game development studio in Oakville.

  WHAT WE DO Bring innovation and resolution to technical problems and challenges throughout Art production, through the entire development cycle (across multiple platforms).Create and maintain tools that improve our Art creation/editing workflows. Provide general support for the Art team and document/share solutions and knowledge. Proactively use knowledge and experience to identify and solve problems before they affect the Art pipeline. Work closely with fellow Technical Artists as part of wider global team working on interconnected tools and systems. Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine). RESPONSIBILITIES

  This is a generalist Technical Artist role. The candidate could potentially be involved in a wide variety of technical tasks related to Art (Character, Exterior, Interior, Props, Weapons, Terrain, Vehicle and Vegetation). Note: This is not a regular Artist position; the candidate won't be creating artwork. Create tools within 3DS Max/Houdini/Substance/Photoshop to support and push forward workflows across the various disciplines of Art. Write standalone tools/systems (in C#/WPF and/or Python) to connect various DCCs and in-house tools together into a cohesive Art pipeline. Create HDAs to help with procedural creation of artwork where possible. Develop our Automation systems and write new behaviour to support ongoing Art development across multiple projects. Push forward Technical Art processes and standards to improve our ability to deliver quality tools and pipelines; code building, CD/CI, unit testing. Write documentation for pipelines / tools created. Stay current with latest technologies and ongoing research in the field to help keep our Art tools and pipelines at the cutting edge. QUALIFICATIONS A relevant degree or professional experience in the game industry as a Technical Artist or similar / related position. In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skillset. SKILLS Strong coding/scripting skills (candidate may be asked to complete a test). Ability to write tools within DCC packages or standalone. Understanding of using DCC packages to create game art. Strong problem-solving skills and ability to think outside the box. Comfortable working in an IDE and debugging. Strong communication, self-management, and organizational skills. Effective time management skills to meet deadlines and milestones. PLUSES Please note that these are desirable skills and are not required to apply for the position.

  Professional experience developing pipelines and creating tools. Art scripting/tool creation experience within 3DS Max, Houdini, Substance Painter. Experience with C# and .NET Core/Framework. Experience with Python(standalone or within the context of a relevant DCC). Experience programming C++plugins 3DS Max, Houdini or similar DCCs for art. Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively. Experience working with WPF, XAML, and the MVVM. Professional experience producing video game art / assets. Experience with QT(PySide/PyQt or C++) and Model/View pattern. Experience with NoSql (MongoDB/Elastic) or relational/Sql databases. Professional experience working and developing in a multi-platform, multi-project environment. Professional experience working in a large team spread across multiple locations and timezones. Experience using other game engines (e.g. Unreal/Unity or proprietary). Solid foundation in 3D math. HOW TO APPLY Please apply with a CV and cover-letter demonstrating how you meet the criteria listed above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

  Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar’s accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

  If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.

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