Every great story has a new beginning, and yours starts here.
Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We're a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.
Your New Role...
Rocksteady is looking for a Technical Artist to join our dedicated and collaborative team working on our upcoming AAA title Suicide Squad: Kill the Justice League.
We are looking for Technical Artists with a flair for shaders & materials to add to our Tech Art team here at Rocksteady.
Even though the role has a focus on shaders the ideal candidate is one that enjoys solving the large range of content creation and pipeline problems that occur around tech art.
Your Role Accountabilities...
Working alongside content teams to prototype, create and improve quality for shaders and materials.Improve and develop shader workflows for art teams.Provide documentation and support for art teams to make the best of the technology available.Explore new techniques to improve our workflows and push for visual quality.Analyse and improve rendering performance and help with rendering budgets for artists.Help with bugs for visual and performance issues.
Qualifications & Experience...
Good communication skillsUnderstanding of rendering basics (PBR, Lighting basics, Shader costs)Working knowledge of UV workflows.Experience working with shaders in game enginesWorking knowledge of HLSL/other shader languages preferredExperience with Substance Designer and procedural material workflows preferredExperience with coding languages such as C++, Python, Javascript preferred
#Li-Hybrid
How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
The Legal Bits...
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
If you're a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at [email protected].