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Lead Environment Artist
Lead Environment Artist-April 2024
Flexible / Remote
Apr 17, 2025
ABOUT WARNER BROS. DISCOVERY
Warner Bros. Discovery is a premier, global entertainment company focused on offering the most dynamic media & streaming experience in the world.
10,000+ employees
Technology, Engineering
VIEW COMPANY PROFILE >>
About Lead Environment Artist

  Every great story has a new beginning, and yours starts here.

  Welcome to Warner Bros. Discovery... the stuff dreams are made of.

  Who We Are...

  When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

  From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

  TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

  The Role

  As a Lead Environment Artist you will be expected to lead the Environment art team and work alongside Designers, other Artists, Programmers and Producers on a day-to-day basis, conceptualising and creating a wide range of environmental artwork for our games that achieve the production and quality goals set for the project. You will also work closely with the Art Director in setting the style and quality standard for the games.

  You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. You should be able to show creative leadership to the Environment Art team, inspiring them to work to their potential and take pride in what they produce.

  You will be an experienced and passionate individual who takes your career in environment art seriously. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.

  Key Responsibilities:

  Lead a team of environment artists in helping create, place, and light environmental assets and terrains under the direction of the Art Director.Attend reviews of work as required (with any info relevant to task - gameplay/block-out/ref/resources).Have a strong knowledge of the production pipeline and be able to provide recommendations to improve pipeline efficiency.Work with art leads to help guide and mentor other artists to improve the knowledge and performance of others.Enthusiastically develop and improve skillset by keeping aware of industry trends and techniques, evaluating different products, and learning new software packages.Regularly reviewing employee performance through appraisals and 1-2-1's to ensure performance targets and expected behaviours are delivered.Assist in the recruitment and probationary reviews of new employees in conjunction with Art Directors and the Head of ArtUndertake relevant on-the-job training where required.

  Required:

  Vast experience creating environment art for video games.Proficiency in Maya, Photoshop and UE4/5 or equivalent engineGood demonstration of skills through CV/Showreel/Website or Art TestsExcellent communication and organisation skillsPractical and methodical approach to both technical and creative problem-solvingExcellent working knowledge of content creation pipeline (modelling, UV, texturing, lighting, and Shaders)Flexible approach with the ability to adapt with change.

  Advantageous:

  Comfortable working and developing in a multi-platform, multi-project environment.Experience with source control programmes such as Perforce & SVN.Use of production tracking tools such as JIRA & Confluence.Experience of performance evaluation and associated tools.

  How We Get Things Done...

  This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

  The Legal Bits...

  Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

  If you're a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at [email protected].

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